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ePSXe for Android is back on Google Play -
Oct 27 2016 |
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Finally ePSXe for Android is back on Google Play. Thank you so much for your support.
Regards,
ePSXe Team.
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ePSXe for Android suspended on Google Play -
Oct 22 2016 |
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Yesterday we received a notification from Google about the removal of
ePSXe
from Google Play because of malicious behavior policy violation. After
reviewing the policy we believe this is an error and are trying
to work with them to resolve this issue.
Please stay tuned, we will inform you as soon as we get an update.
In any case, we want to thank all users for their support, ePSXe would
not be possible without you.
Regards,
ePSXe Team.
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ePSXe 2.0.5 for Linux/MacOSX released! -
Jun 24 2016 |
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ePSXe 2.0.5 for Linux/MacOSX have been released.
You can find it in the downloads section.
The changes are:
- Updated the core to the version 2.0.5
- In linux version fixed some problems with gamepad configuration.
- Local netplay support.
Regards,
ePSXe Team.
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ePSXe 2.0.5 for Windows released! -
Jun 23 2016 |
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ePSXe 2.0.5 for windows have been released.
You can find it in the downloads section.
The changes are:
- Updated the x86 recompiler to use the same recompiler than in the rest of
versions (Android, Linux x64, Mac ...). Now it should be easier to
fix problems in all versions.
- Ported the local netplay from Android (Experimental). This version is
compatible using local netplay with the rest of ePSXe versions from the
version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android - version 2.0.6).
(Additional info the epsxe docs)
- Ported the GPUCORE threading mode from the Android version. The PC CPUs
are faster than Android CPUs, so it will improve less FPS. (This
option is better when the CPU is slower).
- Added new threading modes to the Pete OpenGL2 Core Plugin. It includes
a basic 2-thread mode, and 2 extra modes adding soft/hardware effects.
(It could improve some effects, for example the burning photo on the
start of Castlevania)
- In the INPUTCORE plugin, swapped the vibration actuators when using the
Xinput mode (to match to real PSX Left/Right). Besides when using a
gamepad in digital mode, now you can use the left stick as the dpad.
- Fixed the >2GB PBP roms support. Now it should be able to run the PSX2PSP
isos bigger than 2GB as Final Fantasy VIII PSP pack.
- Fixed the cheat codes support when running on the interpreter mode.
- Added a new option in the cheat codes window to download cheat codes from
the ePSXe version (Thanks to psxdatacenter.com)
- Fixes to the core which made more games playable or better working.
(WING COMMANDER IV, MONKEY HERO)
Regards,
ePSXe Team.
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ePSXe 2.0.2 for MacOSX released! -
May 13 2016 |
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ePSXe 2.0.2 for MacOSX have been released.
You can find it in the downloads section (how to install below).
First release for MacOSX using the 2.0.2 core - 64bit version (alpha).
There are 2 packs for MacOSX. Follow the next steps depending on your
selection
A) No UI version.
1) Download http://www.epsxe.com/files/ePSXe202.app.zip
2) Double click in the download folder to uncompress.
3) Copy ePSXe202.app to /Applications
4) Run ePSXe202 from Applications to create the config files. (Go to system preferences - Security and Privacy to allow the app to run)
5) You can config by edit $HOME/.epsxe/epsxerc. It is recommended
to copy your PS1 bios (scph1001.bin) to $HOME/.epsxe/bios/
6) To run a iso, uncompress your iso, then choose in your iso "open with"
and select ePSXe202, or drag and drop your game in ePSXe202.
7) To run a cdrom, config your cdrom path in $HOME/.epsxe/epsxerc
and double click in ePSXe202.
8) For other options, you have to run from a terminal and use command lines.
B) UI version (Gtk3).
Epsxe for MacOSX is a port from the Linux version and the UI is based on GTK+3. Due
to MacOSX dependencies system you will need to get the GTK+3 libraries
used when it was compiled. So it is recommended to use HomeBrew to install.
1) Install HomeBrew (http://brew.sh)
2) Run from a terminal: brew install http://www.epsxe.com/files/epsxe.rb
3) Now you can run epsxe from a terminal.
Regards,
ePSXe Team.
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ePSXe 2.0.2 for Linux released! -
May 11 2016 |
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ePSXe 2.0.2 for Linux have been released.
You can find it in the downloads section.
Updated to 2.0.2 core, including a 32bit version, and a 64bit version (alpha).
Updated the UI to gtk3.
Included gamelist support (click on the PSX letters in the logo)
Regards,
ePSXe Team.
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ePSXe 2.0.2-1 released! -
April 16 2016 |
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ePSXe 2.0.2-1 for windows have been released.
You can find it in the downloads section.
If the version 2.0.2 is crashing after run bios/game, or you are using the Russian
language, please update, in other cases it is not necesary. It fixes a bug reading the
cpu overclock data from the register, and the config gpu in Russian language.
Sorry for the inconveniences
Regards,
ePSXe Team.
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ePSXe 2.0.2 released! -
April 14 2016 |
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ePSXe 2.0.2 for windows have been released.
You can find it in the downloads section.
In the first place, this version includes some important changes to improve
the accuracy, sadly it could breaks games, if you find that a broken game
on this version please report to epsxepc@gmail.com
The changes are:
- Multi-language support. Added French and Russian languages (Thanks to
Benjamin Sisko and paul_met). Other languages could be added in a future
version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again
some games broken on interpreter cpu mode on the v2.0. Fixed loading
savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the
timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2
changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve
some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion,
Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard,
Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X,
Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen
centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some
gargabe on the borders when changing the resolution, fixed a scrolling
problem, fixed a screen ratio problem when changing from windowing to
fullscreen on the fly, added vsync support, and added support to select the
blitter as OpenGL2 or OpenGL1 (it should be compatible with some old
videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar
Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock,
Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0
in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound
glitches during the pause in the game: Car & Driver Presents - Grand Tour
Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices,
select Xinput when configurating the gamepad in the config dialog if you
want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0
and x4.0. Be careful it could break compatibility.
(Logo updated thanks to Robert Typek)
Regards,
ePSXe Team.
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ePSXe 2.0 released! -
February 17 2016 |
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ePSXe 2.0 for windows have been released.
You can find it in the downloads section.
The changes are:
- First of all, ePSXe 2.0 now requires Windows Vista or superior. While
it could work on Windows XP SP3, it has not been tested.
- Multi-language support. Currently there is support for English, Spanish, Japanese
(thanks to Nekokabu) and Italian (thanks to Domus).
- Added a gamelist window. Now you can open a gamelist window by selecting
File->Open Gamelist or clicking on the letters "PSX" from the ePSXe logo.
- Improved CPU/overall timing accuracy.
- Improved GTE accuracy. and added support for widescreen and subpixel precision
(GTE Accuracy hack thank to Edgbla).
- Ported the Soft GPU from the Android version. The new GPU Core requires
a videocard supporting OpenGL2 + GLSL shader. Supporting increased internal
resolution at x2/x4, brightness profiles, stretching modes, 2D filters (Thanks to
Zenju), Shaders (Thanks to Lottes & Hyllian), Scanlines and Sub-pixel precision.
(Special thanks to Pete Bernert :)
- Included the Pete Opengl2 GPU core with support for sub-pixel precission (gte
accuracy hack) and memory detection. Millions of thanks to Pete Bernert, Tapcio and Edgbla.
- Teamviewer incompatibility is resolved with the internal GPU plugins.
- Added a configuration window to select options for the internal SPU Plugin.
- Fixed support for CDDA music in external SPU plugins.
- Improved the internal input plugin. Improved multitap andd added autofire support.
- Added support for Konami Justifier gun using the mouse.
- External Input plugins support.
- Added game profile by game.
- Improved auto-PPF support. (PPv3 and several files by game)
- Improved cheat support. Fixed cheatcodes gameshark conditional, added
increment/decrement types (0x10-11, 0x20-21) and copy type (0xc2).
- Improved HLE bios emulation. Starting with version 1.9.25, the HLE bios has
been improved to support more games: Wild Arms, Jet Moto, Toca World Touring,
Simcity 2000. Memcards support was improved for a lot of games such as
Dinocrisis 2, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type 4, Driver,
Echo Night and Azure Dreamns.
- Fixes to the CD-ROM decoder and the core which made around to 40 more games
playable or better working: Agile Warrior F-111X, Arcade's Greatest Hits - The Atari Collection 2,
Blasto (PAL), C-12 - Final Resistance, Captain Commando, Cinema Eikaiwa - Ai No Hate Ni,
Cinema Eikaiwa - ArasshigaokaA, Cinema Eikaiwa - Interceptor, Cinema Eikaiwa - Tengoru Ni Ikenai Papa,,
Cinema Eikaiwa - This boys life, Cinema Eikaiwa - Zombiew, Duke Nukem - Land of Babes (PAL),
Fantastic Night Dreams - Cotton Original, Formula One 2000, Glocal Hexcite, Jumping Flash 2,
Legend of Legaia, London Racer 2, Mary-Kate and Ashley - Crush Course (PAL),
Mary Kate & Ashley - Magical Mystery Mall (PAL), Medievil, Medievil 2, Metal Slug - Super Vehicle 001,
Maboroshi Tsukiyo, Millennium Soldier Expendable, Nightmare Creatures II, Nishijin Packinko Tengoku Vol 2,
Perfect Weapon, Psybadek, Rock'n Roll Racing 2 - Red Asphalt (PAL), Rugrats Studio Tour (PAL),
SD Gundam G Generation Zero, Sidewinder II, Slots, Soul Blade, Star Wars - Rebel Assault II - The Hidden Empire,
Super Pang Collection, The Hive, USA Racer - A2 Racer goes USA, Virtua Pachi-Slot Olympia Special
(New logo thanks to Robert Typek)
Regards,
ePSXe Team.
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ePSXe 1.9.25 released! -
January 27 2015 |
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ePSXe 1.9.25 for windows and linux have been released.
You can find them in the downloads section.
The changes are:
- Added HLE bios support (an official PS1 is recommend yet). From this
version ePSXe can run games without an official PS1 bios. Compatibility is
lower and memcards support limited.
VERY IMPORTANT: Savestates done with a official PS1 bios are NOT compatible
with savestates done with ePSXe HLE bios (Besides it uses a different namespace).
- Fixed multi-bin format in Windows version (redump format). Now it supports
the games saved in multiple bins files + cue file directly.
- Better SBI subchannel support (for example in Medievil) and fixed SBI in games
with ECM format. Added SBI support in MDS/MDF format.
- Added support to save memcards by game. Enabling this option it will
create 2 memcards by everygame in memcards/games/ folder, using the serial
of the game. In multidisc games, it will share the same memcards by all
of discs
- Fixes to the CD-Rom decoder and the core which made almost 20 more games
playable or working better like. For example this fixed: Arcade Party Pak: Rampage now works, Crash Bash: Pause menu now works, Final Fantasy V, Junclassic C.C. & Rope club, Kamen Rider v3, Minakatakudou Toujyou, NHL Face Off 2001, Nishijin Pachinko Tengoku Vol.3, Omizu no Hanamichi, Sentient (-i), Simple 1500 Series Vol.006 - The Hanafuda [Rerelease], Standby Say You, Tombi, Tombi 2, Twins Story - Kimi ni Tsutaetakute, Vanark: Pause menu now works, Worms Armageddon, Yuukyuu no Eden - The Eternal Eden, Yeh Yeh Tennis
- New experimental dmachaincore that maybe can fix some graphic glitches in
some games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute
epsxe.exe -dmachaincore
Regards,
ePSXe Team.
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ePSXe 1.9.0 released! -
August 3rd 2013 |
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ePSXe 1.9.0 for windows and linux have been released.
You can find them in the downloads section.
The main changes are:
Many fixes to the core and cdrom decoder (Fixed/improved 30+ games)
More cheat code support
Updated internal SPU plugin
Regards,
ePSXe Team.
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ePSXe 1.8.0 for Windows released! -
November 9 2012 |
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As promised ePSXe 1.8.0 for windows has been released.
You can find it in the downloads section.
The main changes are:
Many fixes to the cd-rom decoder and core that fixed almost 150 games
Improved input devices support
On the fly memory card change
Fixed changedisc feature
Support for SBI subchannel files
Support for PBP disc images
Cheat codes support
We hope you will enjoy this release!
Regards,
ePSXe Team.
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ePSXe for Android released! -
August 30 2012 |
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After a 4 years hiatus, it is finally time for some news about ePSXe's
development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all
goes well we expect to release it in a few weeks.
This version will include compressed iso support (PBP), SBI support
(such as used by redump.org), updates for multitap,
disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of
ePSXe and finally decided to develop an Android port.
If you want to support the ePSXe development please buy the Android
port in the Google Play Market.
It contains the ePSXe core, the internal SPU plugin, a new experimental
internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from
www.psxdatacenter.com, for the thousands of tests he has done in the
last 4 years.
Without his help creating a version with high compatibility would have
been almost impossible. Many thanks to you and your brother :).
We would also want to give our thanks to Shalma who worked on ePSXe
Shark, several plugins and plugins "repairs series".
He did a wonderful job, some would even consider it "magic", finding
then fixing numerous bugs and deserves our most sincere thanks and
admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years
old child "ePSXe" :)
We have created a twitter account "epsxeteam", where we expect
your
impressions about the emulator.
Please don't use this account to request support and instead use
ngemu.com forums.
Regards,
ePSXe Team.
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ePSXe 1.7.0 released! -
May 24 2008 |
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ePSXe 1.7.0 has been released. You can download it in the files section.
Short changelog:
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete's Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core.
The ePSXe team
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Status update -
April 5th 2008 |
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It has been long time since the previous ePSXe status update. During this
time
the ePSXe development has been on hold and our lives have changed a lot,
probably just like yours. In summer 2007 we decided to continue working in
ePSXe
encouraged by the users support even after 4 years without updates. ePSXe
is currently in final testing and we hope to release a new version very
soon. We wanted
to thank you
for your support and show you some screenshots from games that should work
better
in the next release.
The ePSXe team
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ePSXe 1.6.0 released! -
August 5 2003 |
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ePSXe 1.6.0 has been released. Many things have been fixed and some more features should be included in another fix version that will be released shortly. As usual you can download the latest version in the files section.
The ePSXe team
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ePSXe 1.5.2 released! -
April 5 2002 |
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ePSXe 1.5.2 has been released. Many things have been fixed, you can download it in the files section.
The ePSXe team
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ePSXe 1.5.1 released! - 12. March 2002 |
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Today, we're happy to bring you a new version of ePSXe, 1.5.1 has been released ! You can find both, the windows
and the linux version in our download section. The main things that have been changed or added in this
version are :
- CD subchannel support
- Pov hat joystick support
- CD controller modifications
- 3D math fix for some games
- Internal timing changes
- MDEC transparency
- Various fix the main CPU emulation
We hope you enjoy this new release, and feel free to leave your feedback on the message board,
The ePSXe team
P.S.: We have fixed the donate page.
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ePSXe is 2 years old -
7. March 2002 |
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Today ePSXe is 2 years old so we have decided to make a new release in the next few days.
The ePSXe team
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New ePSXe release! -
27. January 2002 |
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Hello everybody,
ePSXe has not completly reached the state we would have liked for this release,
but we have been very busy lately and improvements are taking longer than
we had thought. So we have decided to release a new ePSXe version
for windows as well as the first ePSXe version for linux. Especially since it
has some interesting fix and the most importantly runs some very
frequently requested games like Valkyrie Profile, Parasite Eve 2,
Syphon Filter with speech and some others...
Enjoy it,
The ePSXe team
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ePSXe site back online -
24. December 2001 |
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After a long down time the page is finally back online. Development of ePSXe
has slowed down during the summer but is now back to speed. We would
have liked to release a new version today but it isn't ready yet. You
should expect a release of the new version in the following months
when the new features are fully implemented.
We wish you a merry xmas and a happy new year.
The ePSXe team
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